vulkan: handle rope with large number of rows (#18306)
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@@ -6,6 +6,9 @@
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void main() {
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const uint i0 = 2*gl_GlobalInvocationID.y;
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// i1 is actually i2*nb2+i1, but the rows are contiguous
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const uint i1 = gl_GlobalInvocationID.x;
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const uint i1 = gl_GlobalInvocationID.x + 32768 * gl_GlobalInvocationID.z;
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if (i1 >= pc.nrows) {
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return;
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}
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rope_vision(i0, i1, pc);
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}
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