vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md
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@@ -318,7 +318,7 @@ jobs:
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id: depends
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run: |
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sudo apt-get update
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sudo apt-get install -y gcc-14 g++-14 build-essential glslc libvulkan-dev libssl-dev ninja-build
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sudo apt-get install -y gcc-14 g++-14 build-essential glslc libvulkan-dev spirv-headers libssl-dev ninja-build
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echo "CC=gcc-14" >> "$GITHUB_ENV"
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echo "CXX=g++-14" >> "$GITHUB_ENV"
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