vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)

* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
This commit is contained in:
Jeff Bolz
2026-04-14 15:17:45 +02:00
committed by GitHub
parent f4b5bf2f32
commit 1f30ac0cea
19 changed files with 144 additions and 175 deletions
+1 -1
View File
@@ -318,7 +318,7 @@ jobs:
id: depends
run: |
sudo apt-get update
sudo apt-get install -y gcc-14 g++-14 build-essential glslc libvulkan-dev libssl-dev ninja-build
sudo apt-get install -y gcc-14 g++-14 build-essential glslc libvulkan-dev spirv-headers libssl-dev ninja-build
echo "CC=gcc-14" >> "$GITHUB_ENV"
echo "CXX=g++-14" >> "$GITHUB_ENV"