vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md
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@@ -202,7 +202,7 @@ jobs:
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sudo apt-get install -y build-essential mesa-vulkan-drivers vulkan-sdk libssl-dev
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else
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sudo apt-get update -y
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sudo apt-get install -y gcc-14 g++-14 build-essential glslc libvulkan-dev libssl-dev ninja-build
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sudo apt-get install -y gcc-14 g++-14 build-essential glslc libvulkan-dev spirv-headers libssl-dev ninja-build
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echo "CC=gcc-14" >> "$GITHUB_ENV"
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echo "CXX=g++-14" >> "$GITHUB_ENV"
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fi
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