vulkan: Implement GGML_OP_CUMSUM (#17479)
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@@ -916,6 +916,7 @@ void process_shaders() {
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string_to_spv("argmax_f32", "argmax.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "int"}}));
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string_to_spv("sum_rows_f32", "sum_rows.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
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string_to_spv("count_equal_i32", "count_equal.comp", merge_maps(base_dict, {{"A_TYPE", "int"}, {"B_TYPE", "int"}, {"D_TYPE", "int"}}));
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string_to_spv("cumsum_f32", "cumsum.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
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for (std::string dim_str : {"", "_3d"}) {
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for (bool bda : {false, true}) {
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