Files
llama.cpp/ggml/src/ggml-webgpu/wgsl-shaders/flash_attn_tile.wgsl
T
Zheyuan Chen 13d36cf891 ggml-webgpu: enable FLASH_ATTN_EXT on browser without subgroup matrix (#22199)
* ggml-webgpu: add tile flash attention fallback

* ggml-webgpu: add new fields and discard usage of mnk for tile version

* ggml-webgpu: modify the vec path to discard the mnk parameter

* ggml-webgpu: enable flash attention vec and tile version for broswer

* ggml-webgpu: stagging KV for flash attention tile version

* formatting

* turn on subgroup uniformity check

* remove Q_TILE as it is always 1 for vec path

* make row_max and exp_sum to local register

* make different bindings with same underlying buffer to have the same usage flags

* move path selection into the shader library and have the host consume a single flash-attn decision object.

* turn off skip_validation and address buffer overlapping when nwg==1

* formatting

* merge binding when kv overlap
2026-04-24 10:39:09 -07:00

331 lines
12 KiB
WebGPU Shading Language

enable f16;
enable subgroups;
#define HEAD_DIM_QK 64
#define HEAD_DIM_V 64
#define KV_STAGE_STRIDE 64
#define Q_TILE 4
#define KV_TILE 64
#define WG_SIZE 128
struct Params {
offset_q: u32,
offset_k: u32,
offset_v: u32,
offset_mask: u32,
offset_sinks: u32,
offset_dst: u32,
n_heads: u32,
seq_len_q: u32,
seq_len_kv: u32,
stride_q1: u32,
stride_q2: u32,
stride_q3: u32,
stride_k1: u32,
stride_k2: u32,
stride_k3: u32,
stride_v1: u32,
stride_v2: u32,
stride_v3: u32,
stride_mask3: u32,
q_per_kv: u32,
scale: f32,
max_bias: f32,
logit_softcap: f32,
n_head_log2: f32,
m0: f32,
m1: f32,
};
@group(0) @binding(0) var<storage, read_write> Q: array<f32>;
#ifdef KV_OVERLAP
@group(0) @binding(1) var<storage, read_write> K: array<vec4<f16>>;
#define V K
#else
@group(0) @binding(1) var<storage, read_write> K: array<vec4<f16>>;
@group(0) @binding(2) var<storage, read_write> V: array<vec4<f16>>;
#endif
#if defined(MASK) && defined(SINKS)
#ifdef KV_OVERLAP
@group(0) @binding(2) var<storage, read_write> mask: array<f16>;
@group(0) @binding(3) var<storage, read_write> sinks: array<f32>;
#define DST_BINDING 4
#define PARAMS_BINDING 5
#else
@group(0) @binding(3) var<storage, read_write> mask: array<f16>;
@group(0) @binding(4) var<storage, read_write> sinks: array<f32>;
#define DST_BINDING 5
#define PARAMS_BINDING 6
#endif
#elif defined(MASK)
#ifdef KV_OVERLAP
@group(0) @binding(2) var<storage, read_write> mask: array<f16>;
#define DST_BINDING 3
#define PARAMS_BINDING 4
#else
@group(0) @binding(3) var<storage, read_write> mask: array<f16>;
#define DST_BINDING 4
#define PARAMS_BINDING 5
#endif
#elif defined(SINKS)
#ifdef KV_OVERLAP
@group(0) @binding(2) var<storage, read_write> sinks: array<f32>;
#define DST_BINDING 3
#define PARAMS_BINDING 4
#else
@group(0) @binding(3) var<storage, read_write> sinks: array<f32>;
#define DST_BINDING 4
#define PARAMS_BINDING 5
#endif
#else
#ifdef KV_OVERLAP
#define DST_BINDING 2
#define PARAMS_BINDING 3
#else
#define DST_BINDING 3
#define PARAMS_BINDING 4
#endif
#endif
@group(0) @binding(DST_BINDING) var<storage, read_write> dst: array<vec4<f32>>;
@group(0) @binding(PARAMS_BINDING) var<uniform> params: Params;
const FLOAT_MIN: f32 = -1.0e9;
const Q_CHUNKS: u32 = HEAD_DIM_QK / 4u;
const V_CHUNKS: u32 = HEAD_DIM_V / 4u;
const SCORE_REGS_PER_LANE: u32 = (KV_TILE + MAX_SUBGROUP_SIZE - 1u) / MAX_SUBGROUP_SIZE;
const OUT_REGS_PER_LANE: u32 = (V_CHUNKS + MAX_SUBGROUP_SIZE - 1u) / MAX_SUBGROUP_SIZE;
var<workgroup> q_shmem: array<f16, Q_TILE * HEAD_DIM_QK>;
var<workgroup> kv_shmem: array<f16, KV_TILE * KV_STAGE_STRIDE>;
var<workgroup> p_shmem: array<f32, Q_TILE * KV_TILE>;
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(workgroup_id) wg_id: vec3<u32>,
@builtin(local_invocation_id) local_id: vec3<u32>,
@builtin(subgroup_id) subgroup_id: u32,
@builtin(subgroup_size) subgroup_size: u32,
@builtin(num_subgroups) num_subgroups: u32,
@builtin(subgroup_invocation_id) sg_inv_id: u32) {
if (subgroup_size == 0u || num_subgroups < Q_TILE) {
return;
}
let wg_per_head = (params.seq_len_q + Q_TILE - 1u) / Q_TILE;
let wg_per_batch = wg_per_head * params.n_heads;
let dst2_stride = HEAD_DIM_V * params.n_heads;
let dst3_stride = dst2_stride * params.seq_len_q;
let batch_idx = wg_id.x / wg_per_batch;
let q_batch_offset = params.offset_q + batch_idx * params.stride_q3;
let k_batch_offset = params.offset_k + batch_idx * params.stride_k3;
let v_batch_offset = params.offset_v + batch_idx * params.stride_v3;
let dst_batch_offset = params.offset_dst + batch_idx * dst3_stride;
let wg_in_batch = wg_id.x % wg_per_batch;
let head_idx = wg_in_batch / wg_per_head;
let q_head_offset = q_batch_offset + head_idx * params.stride_q2;
let k_head_idx = head_idx / params.q_per_kv;
let v_head_offset = v_batch_offset + k_head_idx * params.stride_v2;
let k_head_offset = k_batch_offset + k_head_idx * params.stride_k2;
let wg_in_head = wg_in_batch % wg_per_head;
let q_row_start = wg_in_head * Q_TILE;
let global_q_row = q_row_start + subgroup_id;
let row_active = subgroup_id < Q_TILE && global_q_row < params.seq_len_q;
#ifdef MASK
let mask_global_offset = params.offset_mask + batch_idx * params.stride_mask3 + q_row_start * params.seq_len_kv;
#endif
let dst_global_offset = dst_batch_offset + q_row_start * dst2_stride + head_idx * HEAD_DIM_V;
let head = f32(head_idx);
let slope = select(1.0,
select(pow(params.m1, 2.0 * (head - params.n_head_log2) + 1.0),
pow(params.m0, head + 1.0),
head < params.n_head_log2),
params.max_bias > 0.0);
for (var elem_idx = local_id.x; elem_idx < Q_TILE * HEAD_DIM_QK; elem_idx += WG_SIZE) {
let q_tile_row = elem_idx / HEAD_DIM_QK;
let q_col = elem_idx % HEAD_DIM_QK;
let head_q_row = q_row_start + q_tile_row;
let global_q_row_offset = q_head_offset + head_q_row * params.stride_q1;
q_shmem[elem_idx] = f16(select(
0.0,
Q[global_q_row_offset + q_col] * params.scale,
head_q_row < params.seq_len_q));
}
workgroupBarrier();
var row_max = FLOAT_MIN;
var exp_sum = 0.0;
var out_regs: array<vec4<f32>, OUT_REGS_PER_LANE>;
for (var reg_idx = 0u; reg_idx < OUT_REGS_PER_LANE; reg_idx += 1u) {
out_regs[reg_idx] = vec4<f32>(0.0);
}
let q_base = subgroup_id * HEAD_DIM_QK;
let subgroup_p_offset = subgroup_id * KV_TILE;
for (var kv_tile = 0u; kv_tile < params.seq_len_kv; kv_tile += KV_TILE) {
let kv_count = min(KV_TILE, params.seq_len_kv - kv_tile);
let score_slots = min(SCORE_REGS_PER_LANE, (kv_count + subgroup_size - 1u) / subgroup_size);
let out_slots = min(OUT_REGS_PER_LANE, (V_CHUNKS + subgroup_size - 1u) / subgroup_size);
var local_scores: array<f32, SCORE_REGS_PER_LANE>;
for (var slot = 0u; slot < SCORE_REGS_PER_LANE; slot += 1u) {
local_scores[slot] = FLOAT_MIN;
}
for (var vec_idx_local = local_id.x; vec_idx_local < kv_count * Q_CHUNKS; vec_idx_local += WG_SIZE) {
let kv_local = vec_idx_local / Q_CHUNKS;
let chunk = vec_idx_local % Q_CHUNKS;
let global_k_row = kv_tile + kv_local;
let k_vec_index = (k_head_offset + global_k_row * params.stride_k1 + chunk * 4u) >> 2u;
let k4 = K[k_vec_index];
let kv_off = kv_local * KV_STAGE_STRIDE + chunk * 4u;
kv_shmem[kv_off + 0u] = k4.x;
kv_shmem[kv_off + 1u] = k4.y;
kv_shmem[kv_off + 2u] = k4.z;
kv_shmem[kv_off + 3u] = k4.w;
}
workgroupBarrier();
var local_max = FLOAT_MIN;
if (row_active) {
for (var slot = 0u; slot < score_slots; slot += 1u) {
let kv_local = sg_inv_id + slot * subgroup_size;
if (kv_local >= kv_count) {
continue;
}
let global_k_row = kv_tile + kv_local;
var dot_val = 0.0;
for (var chunk = 0u; chunk < Q_CHUNKS; chunk += 1u) {
let q_off = q_base + chunk * 4u;
let qv = vec4<f32>(
f32(q_shmem[q_off + 0u]),
f32(q_shmem[q_off + 1u]),
f32(q_shmem[q_off + 2u]),
f32(q_shmem[q_off + 3u]));
let kv_off = kv_local * KV_STAGE_STRIDE + chunk * 4u;
let kv = vec4<f32>(
f32(kv_shmem[kv_off + 0u]),
f32(kv_shmem[kv_off + 1u]),
f32(kv_shmem[kv_off + 2u]),
f32(kv_shmem[kv_off + 3u]));
dot_val += dot(qv, kv);
}
#ifdef LOGIT_SOFTCAP
dot_val = params.logit_softcap * tanh(dot_val);
#endif
#ifdef MASK
let mask_idx = mask_global_offset + subgroup_id * params.seq_len_kv + global_k_row;
dot_val += slope * f32(mask[mask_idx]);
#endif
local_scores[slot] = dot_val;
local_max = max(local_max, dot_val);
}
}
let tile_max = subgroupMax(local_max);
let new_max = max(row_max, tile_max);
let cur_exp = exp(row_max - new_max);
exp_sum *= cur_exp;
for (var reg_idx = 0u; reg_idx < OUT_REGS_PER_LANE; reg_idx += 1u) {
out_regs[reg_idx] *= cur_exp;
}
var local_sum = 0.0;
for (var slot = 0u; slot < score_slots; slot += 1u) {
let kv_local = sg_inv_id + slot * subgroup_size;
if (row_active && kv_local < kv_count) {
let p = exp(local_scores[slot] - new_max);
p_shmem[subgroup_p_offset + kv_local] = p;
local_sum += p;
}
}
workgroupBarrier();
for (var vec_idx_local = local_id.x; vec_idx_local < kv_count * V_CHUNKS; vec_idx_local += WG_SIZE) {
let kv_local = vec_idx_local / V_CHUNKS;
let chunk = vec_idx_local % V_CHUNKS;
let global_v_row = kv_tile + kv_local;
let v_vec_index = (v_head_offset + global_v_row * params.stride_v1 + chunk * 4u) >> 2u;
let v4 = V[v_vec_index];
let kv_off = kv_local * KV_STAGE_STRIDE + chunk * 4u;
kv_shmem[kv_off + 0u] = v4.x;
kv_shmem[kv_off + 1u] = v4.y;
kv_shmem[kv_off + 2u] = v4.z;
kv_shmem[kv_off + 3u] = v4.w;
}
workgroupBarrier();
let tile_sum = subgroupAdd(local_sum);
exp_sum += tile_sum;
row_max = new_max;
if (row_active) {
for (var reg_idx = 0u; reg_idx < out_slots; reg_idx += 1u) {
let chunk = sg_inv_id + reg_idx * subgroup_size;
if (chunk >= V_CHUNKS) {
continue;
}
var acc = out_regs[reg_idx];
for (var kv_local = 0u; kv_local < kv_count; kv_local += 1u) {
let p = p_shmem[subgroup_p_offset + kv_local];
let kv_off = kv_local * KV_STAGE_STRIDE + chunk * 4u;
let v4 = vec4<f32>(
f32(kv_shmem[kv_off + 0u]),
f32(kv_shmem[kv_off + 1u]),
f32(kv_shmem[kv_off + 2u]),
f32(kv_shmem[kv_off + 3u]));
acc += p * v4;
}
out_regs[reg_idx] = acc;
}
}
workgroupBarrier();
}
#ifdef SINKS
if (row_active) {
let sink_score = sinks[params.offset_sinks + head_idx];
let sink_max = max(row_max, sink_score);
let sink_scale = exp(row_max - sink_max);
for (var reg_idx = 0u; reg_idx < OUT_REGS_PER_LANE; reg_idx += 1u) {
out_regs[reg_idx] *= sink_scale;
}
exp_sum = exp_sum * sink_scale + exp(sink_score - sink_max);
row_max = sink_max;
}
#endif
if (row_active) {
let inv_exp_sum = select(0.0, 1.0 / exp_sum, exp_sum != 0.0);
let row_base = dst_global_offset + subgroup_id * dst2_stride;
let out_slots = min(OUT_REGS_PER_LANE, (V_CHUNKS + subgroup_size - 1u) / subgroup_size);
for (var reg_idx = 0u; reg_idx < out_slots; reg_idx += 1u) {
let chunk = sg_inv_id + reg_idx * subgroup_size;
if (chunk >= V_CHUNKS) {
continue;
}
let dst_vec_index = (row_base + chunk * 4u) >> 2u;
dst[dst_vec_index] = out_regs[reg_idx] * inv_exp_sum;
}
}
}