- Rename gamma to glm5 and model to minimax-m2.7 - Add model_comparison/ directory with head-to-head analyses - Sanitize all session.jsonl files: remove absolute paths and usernames - Remove __pycache__ artifacts - Add .gitignore
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Fused Softmax + Top-K: Design Document
1. Problem Statement
Given logits [B, T, V] (e.g., batch=64, seq_len=128, vocab=50257), produce:
- indices
[B, T, K]— the K highest-probability token indices per row - probs
[B, T, K]— their softmax probabilities
Constraint: Never write the full V-length softmax vector to global memory.
2. Algorithm: Online Softmax + Register Min-Heap
2.1 Core Idea
We fuse three operations — softmax computation, top-K selection, and probability rescaling — into a single pass over the logits. This is an instance of the online softmax algorithm (Milakov & Gimelshein, 2018) extended with a streaming top-K heap.
2.2 Online Softmax Recurrence
Standard softmax requires two passes: one for the max, one for the sum-of-exps. The online variant maintains running statistics:
m_j = max(x_0, ..., x_j) // running maximum
d_j = Σ_{i≤j} exp(x_i - m_j) // running sum, always relative to current max
Update rule for each new element x_j:
m_{j} = max(m_{j-1}, x_j)
d_{j} = d_{j-1} * exp(m_{j-1} - m_{j}) + exp(x_j - m_{j})
This is numerically stable — all exponentials use x - m_j where m_j is the running max, so no term exceeds exp(0) = 1.
2.3 Streaming Top-K Heap
Simultaneously, each thread maintains a sorted array of size K in registers:
insert(value, index):
if value <= heap[0]: // heap[0] = K-th largest seen so far
return // reject — not in top-K
find position via linear scan (K ≤ 32, so ~5 compares average)
shift lower elements down
place new element
For K ≤ 32 this register-resident sorted array outperforms a binary heap because:
- No indirection / pointer chasing
- The GPU's branch predictor handles the predictable comparison pattern well
- Register access is ~0 latency vs. shared memory's ~20 cycle latency
3. Kernel Architecture
3.1 Mapping: One Warp per Row
Grid: ceil(B*T / WARPS_PER_BLOCK) blocks
Block: WARPS_PER_BLOCK × WARP_SIZE threads (default: 8 × 32 = 256)
Warp: one (b,t) row
Each warp cooperatively processes one row of length V. Lane j (0..31) processes elements at indices j, j+32, j+64, ....
3.2 Three-Phase Pipeline
┌─────────────────────────────────────────────────────────────────┐
│ Phase 1: Local Pass (per-warp, parallel across lanes) │
│ │
│ Each lane reads V/32 logits in a coalesced strided pattern │
│ Each lane maintains: │
│ • local_max, local_sum (online softmax statistics) │
│ • TopKHeap<K> (K best logits seen by this lane) │
│ │
│ Warp reduce → warp_max, warp_sum │
├─────────────────────────────────────────────────────────────────┤
│ Phase 2: Cross-Warp Merge (shared memory) │
│ │
│ Only needed when WARPS_PER_BLOCK > 1 (i.e., multiple warps │
│ process different rows — they still need to sync for shared │
│ memory reuse). Within a single warp, Phase 2 is trivial. │
│ │
│ • Warp 0 reduces global max/sum from all warps │
│ • Each warp writes its local top-K heap to shared memory │
│ • Warp 0 merges WARPS_PER_BLOCK heaps → global top-K │
│ • Rescale: prob_i = exp(val_i - global_max) / global_sum │
├─────────────────────────────────────────────────────────────────┤
│ Phase 3: Write Output │
│ │
│ Lane 0 of warp 0 writes K (prob, index) pairs to global mem │
└─────────────────────────────────────────────────────────────────┘
3.3 Data Flow Diagram
Global Memory (logits [B,T,V])
│
▼ coalesced reads, V/32 per lane
┌───────────────┐
│ Registers │ Lane 0 Lane 1 ... Lane 31
│ │ [heap] [heap] [heap]
│ │ [lmax] [lmax] [lmax]
│ │ [lsum] [lsum] [lsum]
└──────┬────────┘
│ warp shuffle (reduce_max, reduce_sum)
▼
┌───────────────┐
│ Warp-level │ warp_max, warp_sum (broadcast)
│ consensus │ merged heap via shared memory
└──────┬────────┘
│
▼
Global Memory (probs [B,T,K], indices [B,T,K])
4. Memory Access Pattern
4.1 Global Memory Reads (Logits)
Pattern: Strided coalesced access
Warp for row r reads logits[r*V + 0], logits[r*V + 1], ..., logits[r*V + V-1]
Lane 0: reads indices 0, 32, 64, 96, ...
Lane 1: reads indices 1, 33, 65, 97, ...
...
Lane 31: reads indices 31, 63, 95, 127, ...
Consecutive lanes read consecutive addresses → perfectly coalesced 128-byte transactions. Each 128-byte cache line is fully utilized by 32 float values.
Memory efficiency: V reads per row, 100% coalesced. No redundant loads.
4.2 Global Memory Writes (Output)
Each row writes exactly 2K values (K probabilities + K indices). For K=10, that's 80 bytes — negligible compared to reading V×4 bytes (200KB for V=50k).
Writes are coalesced within a warp because consecutive warps write consecutive rows, and lane 0 handles the output for its row.
4.3 Shared Memory
Used for cross-warp heap merge. Total footprint per block:
float warp_max[8] = 32 bytes
float warp_sum[8] = 32 bytes
float heap_buf[8][32] = 1024 bytes
int idx_buf[8][32] = 1024 bytes
─────────
Total ≈ 2 KB
Well within the 48KB shared memory limit. No bank conflicts because each warp writes to a different row of heap_buf[warp_id][...], and during the merge phase only warp 0 reads (sequentially, from its own perspective).
4.4 Register Usage
Per thread:
- Online softmax state: 2 floats (8 bytes)
- TopKHeap<K=10>: 10 floats + 10 ints (80 bytes)
- Loop variables: ~4 floats (16 bytes)
- Total: ~104 bytes/thread
For a 256-thread block: ~26 KB of register file usage. Comfortably fits modern GPU register files (64KB–256KB per SM).
5. Warp-Level Optimization Strategy
5.1 Shuffle-Based Reductions
The max and sum reductions use __shfl_xor_sync (butterfly pattern):
Step 1: exchange with lane ^ 16 → 16 pairs
Step 2: exchange with lane ^ 8 → 8 quads
Step 3: exchange with lane ^ 4 → 4 groups of 8
Step 4: exchange with lane ^ 2 → 2 groups of 16
Step 5: exchange with lane ^ 1 → 1 group of 32
5 steps × 2 ops (max + sum) = 10 shuffle instructions total. No shared memory, no synchronization needed within a warp.
5.2 Why Not One Warp Per Row with Vector Loads?
Alternative: use a wider type (float4) to read 4 values per lane, reducing the loop iterations by 4×. This is beneficial when V is very large:
// Vectorized load variant (Phase 1 inner loop)
float4 vec = reinterpret_cast<const float4*>(logits_row)[v];
float x0 = vec.x, x1 = vec.y, x2 = vec.z, x3 = vec.w;
// Process 4 elements per iteration
Trade-off: Increases register pressure (4× more values live at once) but reduces loop overhead and improves memory throughput via wider transactions. Recommended when V > 10K.
5.3 Occupancy Considerations
| Parameter | Value |
|---|---|
| Threads/block | 256 |
| Registers/thread | ~26 |
| Shared memory/block | ~2 KB |
| Blocks/SM (A100) | 16–20 |
| Rows in flight/SM | 128–160 |
The kernel is not register-heavy and uses minimal shared memory, allowing high occupancy and effective latency hiding.
6. Complexity Analysis
6.1 Per-Row Work
| Operation | Reads | Writes | Compute |
|---|---|---|---|
| Read logits | V | 0 | 0 |
| Online max/sum | 0* | 0 | V × (1 max + 1 exp + 2 FMAs) |
| Top-K heap insert | 0* | 0 | V × ~5 compares + ~2.5 moves avg |
| Warp reduce | 0 | 0 | 10 shuffles |
| Final rescale (K values) | 0* | 2K | K × (1 exp + 1 mul) |
| Total | V | 2K | ~6V + 10 + 2K FLOPs |
*All intermediate values are in registers.
6.2 Bandwidth vs Compute Bound Analysis
For V = 50,257 and K = 10:
Memory traffic per row:
Reads: V × 4 bytes = 201 KB
Writes: K × 8 bytes = 80 bytes
Total: ~201 KB
Compute per row:
~6 × 50,257 = 301,542 FLOPs (approximate)
Arithmetic intensity:
AI = 301,542 FLOPs / 201,028 bytes ≈ 1.5 FLOP/byte
NVIDIA A100 specs:
Peak bandwidth: 2039 GB/s → compute/bw ratio = 19.5 TFLOPS / 2039 GB/s ≈ 9.6 FLOP/byte
Peak FP32: 19.5 TFLOPS
Conclusion: AI (1.5) << ratio (9.6) → kernel is BANDWIDTH BOUND.
This means:
- The bottleneck is reading V logits from global memory, not compute.
- Optimizations should focus on memory access patterns (coalescing, caching) not arithmetic.
- The fusion saves one full write+read of the
[B,T,V]tensor (~201 KB/row), directly translating to ~2× end-to-end speedup vs. separate softmax + top-K.
6.3 Comparison to Naive Implementation
Naive (separate kernels):
Kernel 1: softmax
Read V logits → Write V probabilities (201 KB + 201 KB = 402 KB I/O)
Kernel 2: top-k
Read V probabilities → Write K results (201 KB + 80 bytes = 201 KB I/O)
Total I/O: ~603 KB/row
Kernel launch overhead: 2×
Fused (this kernel):
Read V logits → Write K results (201 KB + 80 bytes = 201 KB I/O)
Total I/O: ~201 KB/row
Kernel launch overhead: 1×
Savings:
Memory I/O: 3× reduction (603 KB → 201 KB per row)
Kernel launches: 2× reduction
Effective speedup: ~2.5–3× (bandwidth-bound, so I/O directly maps to time)
For a real workload (B=64, T=128, V=50257):
Naive: 64 × 128 × 603 KB = 4.7 GB global memory traffic
Fused: 64 × 128 × 201 KB = 1.6 GB global memory traffic
Savings: 3.1 GB avoided
At A100 bandwidth (2039 GB/s):
Naive time: ~2.3 ms
Fused time: ~0.8 ms
Speedup: 2.9×
7. Advanced Optimizations
7.1 FP16 Input with FP32 Accumulation
For mixed-precision workloads (logits stored as __half):
// Read 2 values per load, accumulate in FP32
__half2 h2 = reinterpret_cast<const __half2*>(logits_row)[v];
float x0 = __half2float(h2.x);
float x1 = __half2float(h2.y);
This halves memory traffic (V × 2 bytes instead of V × 4 bytes), doubling throughput for bandwidth-bound workloads.
7.2 Multi-Row Per Warp (for Small V)
When V < 1024, each warp has spare bandwidth. Assign multiple rows per warp:
for (int row_offset = 0; row_offset < ROWS_PER_WARP; row_offset++) {
int row = base_row + row_offset;
// ... process row ...
}
This amortizes warp-management overhead and improves occupancy for small-V cases.
7.3 Async Copy (Hopper/Ada Lovelace)
// Pipeline loads with cp.async to overlap compute and memory
cp.async.ca.shared.global [smem_ptr], [gmem_ptr], 16;
Overlaps the next chunk's load with the current chunk's heap insertions. Beneficial when V > 10K and the compute path has enough latency to hide.
7.4 Warp-Level Heap Merge for Large WARPS_PER_BLOCK
When using many warps per block, the serial merge by warp 0 becomes a bottleneck. Alternative:
1. Each warp writes its K values to shared memory
2. Tournament merge using warp shuffles:
- Round 1: warp 0 vs warp 1, warp 2 vs warp 3, ...
- Round 2: winners merge
- Final: one warp produces global top-K
3. Each round uses warp-cooperative merge of two sorted arrays
This reduces merge complexity from O(WARPS × K) to O(K × log(WARPS)).
8. Correctness: Numerical Stability
The algorithm maintains numerical stability through three mechanisms:
-
Subtract running max before exp: All calls to
expf()usex - current_max, ensuring the argument is ≤ 0. No overflow possible. -
Rescaling on max update: When
current_maxincreases, we multiply the running sum byexp(old_max - new_max), which is in (0, 1]. No overflow; minimal underflow risk. -
Final rescaling:
prob_i = exp(val_i - global_max) / global_sum. Sinceglobal_sum ≥ 1.0(it includesexp(global_max - global_max) = 1.0), division is safe.
Comparison with log-sum-exp:
The online algorithm computes exactly Σ exp(x_i - max(x)) which is equivalent to exp(logsumexp(x) - max(x)). The final probabilities are identical to standard numerically-stable softmax to within floating-point rounding.
9. Summary Table
| Metric | Naive (separate) | Fused (this work) | Improvement |
|---|---|---|---|
| Global memory reads | 2V per row | V per row | 2× |
| Global memory writes | V + 2K per row | 2K per row | ~V/(2K)× |
| Total I/O per row | ~3V | ~V | 3× |
| Kernel launches | 2 | 1 | 2× |
| Intermediate tensor | V floats/row | 0 (registers) | ∞ |
| Numerically stable | Yes | Yes | — |
| Register pressure | Low | Moderate (~26 regs) | Acceptable |
| Shared memory | None | ~2 KB | Minimal |
| Bandwidth utilization | Wastes BW on intermediate | Optimal | — |
| Effective speedup | Baseline | 2.5–3× | — |